Tidebreakers
420,000 copies in year one
We joined a 5-person team to own multiplayer and netcode for their open-sea co-op roguelike. Rollback netcode took crossplay lobbies from unplayable to sub-50ms.
Indie game studio · Shoreditch, London
NovaWildForge is a 22-person studio off Rivington Street building handmade single-player worlds and player-first multiplayer. From first prototype to live-ops, we ship games people finish and replay.

The studio
We keep teams deliberately small so designers, engineers and artists sit at the same table. Everything is built in-house at our Shoreditch workshop — gameplay, art direction, original score and the netcode that holds it all together. We work in 6-week vertical slices so you always have something playable in your hands.
Marlow Easton
Creative Director
Fifteen years across narrative-driven RPGs. Obsessed with worlds that reward curiosity.
Priya Raman
Lead Gameplay Engineer
Builds the systems and netcode that make co-op feel weightless and lag-free.
Devon Achebe
Art Director
Hand-paints every biome. Believes a screenshot should make you stop scrolling.
Sofia Lindqvist
Audio Director
Writes adaptive scores recorded with live strings at a studio down the road.
Tomas Reyes
Producer
Keeps 6-week slices honest so launch dates are promises, not hopes.
How we work
A transparent pipeline with fixed milestones, playable builds at every stage and weekly demos you can actually play.
A 2-week paid sprint where we pressure-test your idea, define the player fantasy and produce a costed roadmap. From £6,500.
One polished, shippable-quality level proving the core loop, art bar and feel. Typically 8–12 weeks, from £48,000.
We build the full game in 6-week increments with a playable build at the end of every cycle — no black boxes.
Performance passes, accessibility options, console cert and store-page assets handled in-house before launch.
Day-one patch readiness plus optional ongoing seasons, events and balancing. Live-ops retainers from £9,000/month.



Selected worlds
A few frames from in-development and shipped projects. Click any tile to view it larger.
Case studies
Drag or use the arrows to browse a few recent projects.
420,000 copies in year one
We joined a 5-person team to own multiplayer and netcode for their open-sea co-op roguelike. Rollback netcode took crossplay lobbies from unplayable to sub-50ms.
93% positive across 12,000 reviews
A hand-painted exploration RPG built start to finish in 19 months. Shipped on PC and two consoles within a single launch window.
+38% 30-day retention
We took over seasonal content for a cozy crafting game, shipping six themed events that nearly doubled returning players.
Greenlit after a 6-week slice
A stalled prototype turned into a fundable vertical slice that secured a publishing deal at the next milestone review.
Voices
They embedded with our team like they had been there for years. The netcode work alone saved our launch — crossplay just worked.
Hannah K.
Executive Producer, Manchester
Saltline Games
NovaWildForge gave us a playable build every six weeks, no excuses. We always knew exactly where the money was going.
Olu A.
Studio Founder, London
Northbank Interactive
The art direction made our store page stop people mid-scroll. Wishlists tripled the week we swapped in their screenshots.
Marco D.
Publishing Lead, Bristol
Harbour & Pixel
Questions
Both. We can own a project end-to-end, or embed a strike team alongside your studio to cover a discipline such as engineering, art or audio. Most partnerships start with a paid discovery sprint so the scope is clear before anyone commits to a full build.
Our team ships in Unreal and Unity day to day, and we have built bespoke tooling for both. We regularly release on PC and current-generation consoles, and we handle store-page assets and certification in-house so launch day is not a scramble.
It depends on scope, but our entry points are public: discovery sprints from £6,500, a vertical slice from £48,000, and live-ops retainers from £9,000 per month. After the discovery sprint you get a costed roadmap with fixed milestones, so there are no surprise invoices.
You do. Unless we are explicitly co-creating an original IP together, all source, art and audio we produce on a client project transfers to you on final payment. We keep only the generic tooling we bring to every job.
Absolutely. We love hosting partners at our workshop on Rivington Street for playtests and milestone reviews. Drop us a line and we will arrange a time that works, including remote demos if travel is tricky.
Start a project
Send a few details and a producer will reply within two working days. Studio hours are Monday to Friday, 9:30am–6:00pm.
Phone
+44 20 7739 1265Studio
53 Rivington Street, Shoreditch, London EC2A 3QQ
Hours
Mon–Fri · 9:30am–6:00pm